Desc=A swarm of crazed bugs is a more difficult enemy that you can imagine; hundreds of insects attack from every position with their poisonous stingers. Mostly found in swamps, once in a while they move toward the cities, causing frequent epidemics among the population.
Element=1
Spd=10
HP=6
Atk=1
Def=3
Reach=1
Sp=6
[2]
Name=Death Crow
Gfx=air02
Desc=The so-called bird of bad omens, a beast black as pitch that is occasionally seen by peasants in the most remote regions of Aravorn. A symbol of plague and famine, it is said that they can swoop down to strike suddenly, tearing out the eyes of their victim, leaving him blind for eternity.
Element=1
Spd=4
HP=10
Atk=2
Def=4
Reach=1
Sp=7
[3]
Name=Pegasus
Gfx=air03
Desc=The unicorn has always been one of the creatures preferred by the Air Druids, and is often used as a fast means of transport from one continent of the empire to another. Swift, robust, and courageous, they are formidable members of a team due to their innate ability to bring luck to their allies.
Element=1
Spd=7
HP=17
Atk=5
Def=4
Reach=0
Sp=8
[4]
Name=Wyvern
Gfx=air04
Desc=An old popular saying goes "when the sky suddenly darkens, it's either a storm or a Wyvern". These cruel beasts act with an assassin's force, without any pity. Gifted with powerful jaws and sharp, poisonous talons, they are capable of killing much larger animals in few seconds.
Element=1
Spd=5
HP=30
Atk=7
Def=7
Reach=1
Sp=9
[5]
Name=Beholder
Gfx=air05
Desc=These are monstrous beings, gifted with many eyes connected to their bodies by several tentacles, which move about, fluctuating in the air. Their central eye, which is larger than the others, is capable of paralyzing victims with a single glance, and their teeth are extremely hearty.
Element=1
Spd=3
HP=50
Atk=10
Def=10
Reach=1
Sp=10
[6]
Name=Draconian
Gfx=fire01
Desc=This race is often used in Aravorn's affairs, since they are tireless, extremely resilient creatures (gifted with a thick natural armor). They are skillful in both offense and defense, have good technique in their use of weapons, and are fairly fast.
Element=2
Spd=3
HP=20
Atk=2
Def=2
Reach=0
Sp=1
[7]
Name=Succubus
Gfx=fire02
Desc=These creatures are half-woman, half-demon, of great beauty but also singular wickedness, which makes them an adversary not to be underestimated. They are very fragile in defense, but their ferocity and speed makes their attacks effective. An old legend says "never turn your back on a Succubus".
Element=2
Spd=6
HP=15
Atk=4
Def=1
Reach=0
Sp=2
[8]
Name=Firemaster
Gfx=fire03
Desc=Firemasters are magicians who have renounced traditional fire magic, since it has diminished so much compared to its original ferocity. They are always in search of new runes and magical artifacts to increase fire's destructive power. Gifted with excellent offensive abilities, they use their magic to empower their allies.
Element=2
Spd=5
HP=20
Atk=7
Def=2
Reach=1
Sp=3
[9]
Name=Hell Hounds
Gfx=fire04
Desc=Hell hounds are ferocious creatures that inhabit the hottest and most wicked lands of Aravorn, the so-called Fiery Plains. About the size of a horse, they are gifted with powerful muscles and the sharpest of teeth, capable of breaking up armors and shields forged with the most resistant metals.
Element=2
Spd=3
HP=35
Atk=9
Def=3
Reach=0
Sp=4
[10]
Name=Fire Drake
Gfx=fire05
Desc=These fire dragons are enormous beasts, gifted not only with extraordinary strength, but also an uncommon intelligence. Able to charge at entire armies, these marvelous creatures have always been feared by all inhabitants of Aravorn.
Element=2
Spd=3
HP=100
Atk=18
Def=7
Reach=1
Sp=5
[11]
Name=Zombie
Gfx=earth01
Desc=Repugnant creatures, often found in abandoned cemeteries, they are the dead that have returned from the beyond. Slow in movement, but gifted with an incredible resistance to blows, their appearance makes them extremely unpleasant, to such an extent that they cause panic and terror in whoever dares to challenge them.
Element=3
Spd=1
HP=25
Atk=1
Def=1
Reach=0
Sp=11
[12]
Name=Treant
Gfx=earth02
Desc=Treants are living trees, protectors of forests and, in general, of nature itself. Once solitary and peaceful creatures, recently they were hunted down by humans (from their bark you can obtain magic shields) and became formidable hunters themselves, gifted with incredible strength, even if rather slow in their movement.
Element=3
Spd=3
HP=40
Atk=4
Def=3
Reach=0
Sp=12
[13]
Name=Troll
Gfx=earth03
Desc=These are unpleasant creatures, the fruit of failed experiments of powerful magicians. Their skin is covered with an malodorous, oily substance, capable of absorbing blows. As if that wasn't enough, they have an incredible capacity to quickly regenerate their dead cells, making them even more terrifying adversaries.
Element=3
Spd=4
HP=45
Atk=6
Def=2
Reach=0
Sp=13
[14]
Name=Golem
Gfx=earth04
Desc=Creatures made of pure rock, golems are robust and gifted with enormous strength. The famous adventurer Goram wrote: "I couldn't believe it! my two handled axe broke against a Golem's natural skin as if it were made of crystal." One of their preferred attack methods is hurling giant boulders from a great distance.
Element=3
Spd=2
HP=60
Atk=7
Def=8
Reach=1
Sp=14
[15]
Name=Cyclop
Gfx=earth05
Desc=Cyclops are gargantuan beings with only one eye. They live alone in abandoned caves, and occasionally hunt in the wilder lands of Aravorn. They have not only incredible strength, but they are also skilled in using weapons, and they are fairly fast. It is very rare to see a cyclop fall in battle.
Element=3
Spd=5
HP=80
Atk=12
Def=6
Reach=1
Sp=15
[16]
Name=Sea Nymph
Gfx=water01
Desc=Nymphs of the sea are enchanting, beautiful creatures. Don't let their appearance fool you: even if very physically weak, they are able to enchant adversaries with a glance, subjecting them to their will. In this way, they can use enemies as allies, and win battles without any physical contact.
Element=4
Spd=2
HP=10
Atk=1
Def=1
Reach=1
Sp=16
[17]
Name=Crocodile
Gfx=water02
Desc=Ancient crocodiles have become rarer and rarer in our lands. They live for the most part in remote swamps and are generally solitary creatures. If disturbed, however, they become very dangerous, since they are gifted with very thick skin and extremely sharp teeth that can pierce metal shields. Fortunately, they do not move very quickly.
Element=4
Spd=4
HP=25
Atk=4
Def=5
Reach=0
Sp=17
[18]
Name=Giant Spider
Gfx=water03
Desc=These spiders behave exactly like their smaller relatives: their victims fall into a giant spider web, are poisoned, paralyzed, and then eaten alive. In this case, their spiderwebs are almost a meter thick and are resistant like a metal shield, and their venom is able to paralyze almost any creature quickly.
Element=4
Spd=7
HP=45
Atk=3
Def=2
Reach=0
Sp=18
[19]
Name=Sea Serpent
Gfx=water04
Desc=At one time, nobody believed in the existence of Sea Serpents, and thought they were only old sailor legends. Until one day, the frigate of King Uhthorn was attacked by one of these monsters in broad daylight! Their focus of strength is the highly corrosive acid they spit from their mouths.
Element=4
Spd=3
HP=60
Atk=10
Def=6
Reach=1
Sp=19
[20]
Name=Hydra
Gfx=water05
Desc=An enormous, terrifying creature, the Hydra has three heads, capable of independently attacking many enemies at the same time. They do not live in very deep waters, preferring instead to spend their time in swamps or hiding near large rivers, waiting to attack some unlucky, incautious adventurer passing by.
Element=4
Spd=4
HP=85
Atk=12
Def=6
Reach=1
Sp=20
[21]
Name=Fallen Knight
Gfx=neutral03
Desc=Once glorious, loyal cavaliers, now they are devoted to the shadows and have personally signed a pact with demons that promise them new powers and a new life. Very skillful in their use of weapons, they use their shields to stun adversaries.
Element=0
Spd=5
HP=25
Atk=3
Def=3
Reach=0
Sp=21
[22]
Name=Goblin
Gfx=neutral07
Desc=Small, slight beings, but very intelligent. They spend a lot of time practicing with the bow, and have developed good aim. Very weak in melee combat, but extremely dangerous from a distance.
Element=0
Spd=8
HP=8
Atk=2
Def=1
Reach=1
Sp=23
[23]
Name=Skeleton
Gfx=neutral12
Desc=Skeletons animated by the necromancer, who only live in crypts and tombs that have been abandoned for centuries. Deprived of all reason, their only objective is to kill.
Element=0
Spd=5
HP=10
Atk=2
Def=1
Reach=0
Sp=21
[24]
Name=Necromancer
Gfx=neutral04
Desc=Necromancers are devotees that worship the shadows and the land of the dead; their black magic consists of stealing life from every living creature.
Element=0
Spd=4
HP=15
Atk=4
Def=1
Reach=1
Sp=24
[25]
Name=Master Necromancer
Gfx=neutral10
Desc=Master necromancers are the spiritual leaders of the necromancer guilds. They are the ones who invoke newly damned souls that appear in the form of skeletons.
Element=0
Spd=4
HP=20
Atk=6
Def=2
Reach=1
Sp=25
[26]
Name=Fallen Knight Captain
Gfx=neutral01
Desc=Once generals famous throughout the whole empire for their loyalty and courage: very little remains of them now that they have become servants of the shadows. Excellent in their use of weapons, they can block enemy attacks with ease.
Element=0
Spd=4
HP=20
Atk=6
Def=2
Reach=0
Sp=22
[27]
Name=Dark Treant
Gfx=neutral02
Desc=Some treants who have fought off continuous attacks from man decided to unite with the shadows and form a coalition, in order to combat human civilization even more ferociously.
Element=0
Spd=3
HP=35
Atk=5
Def=3
Reach=0
Sp=26
[28]
Name=Shaman
Gfx=neutral06
Desc=Wild women of the desert plains start to study black magic at a young age, so that they can defend themselves in the extremely hostile surrounding environment.
Element=0
Spd=6
HP=25
Atk=5
Def=2
Reach=1
Sp=11
[29]
Name=Shaman Elder
Gfx=neutral11
Desc=With the passage of years, wild women literally become consumed by the powers of the black magic they practice, making them ugly and driving them mad.
Element=0
Spd=5
HP=20
Atk=7
Def=2
Reach=1
Sp=27
[30]
Name=Witch
Gfx=neutral15
Desc=Women who have signed a pact with the shadows, forming an alliance with the demon that promises them an immense power: the power to control lightning.
Element=0
Spd=4
HP=25
Atk=5
Def=2
Reach=1
Sp=28
[31]
Name=Lurker
Gfx=neutral09
Desc=Slimy, cowardly creatures, are mostly used by worshippers of the shadows as look-outs or messengers, even if they don't do too poorly in combat due to their toxic bite that can cause grave illness.
Element=0
Spd=7
HP=30
Atk=4
Def=1
Reach=0
Sp=29
[32]
Name=Ogre
Gfx=neutral05
Desc=Ogres are large humanoids unjustly hunted by the Templars of the Light because they're considered worshippers of the shadows. They are gifted with notable strength, but are rather dumb.
Element=0
Spd=3
HP=40
Atk=5
Def=1
Reach=0
Sp=30
[33]
Name=Vampire
Gfx=neutral13
Desc=Vampires are among the most powerful servants of the shadows. They travel only by night, and are fast and silent. Their bite sucks the life force from their victim, making the vampire even stronger.
Element=0
Spd=6
HP=30
Atk=5
Def=3
Reach=1
Sp=31
[34]
Name=Vampire Lord
Gfx=neutral14
Desc=Considered the number one enemy of the Templars of the Light, these lords of shadow constitute a formidable adversary. They have recently been subject to large cuts in the hope of reducing their numbers, which are constantly growing.
Element=0
Spd=5
HP=40
Atk=7
Def=3
Reach=1
Sp=31
[35]
Name=Groll
Gfx=neutral08
Desc=Grolls are close relatives of Ogres, but are more massive and gifted with greater combat technique. Their preferred equipment is a large club with spikes and an enormous bronze shield: not even 5 normal people could lift it.
Element=0
Spd=2
HP=75
Atk=10
Def=5
Reach=0
Sp=32
[36]
Name=Royal Guard
Gfx=neutral16
Desc=The King's Royal Guards are well armored and use a heavy WarHammer to strike down their foes. They are gifted with extraordinaire combat technique, skillful in both offense and defense, and are quite fast.
Element=0
Spd=5
HP=30
Atk=4
Def=5
Reach=0
Sp=35
[37]
Name=Evil Eye
Gfx=neutral17
Desc=The Evil Eyes are giant floating eyeballs. They're said to be Devil's scout itself. They are weak but they are gifted with a tremendous Death Gaze which can kill an opponent almost instantly. Don't let them use it: kill them quickly!
Element=0
Spd=6
HP=25
Atk=4
Def=8
Reach=1
Sp=36
[38]
Name=Haunted Scarecrow
Gfx=neutral18
Desc=Sometimes, necromancers and other powerful evil warlocks like to joke with poor peasants, animating their scarecrow. But sometimes the haunted creatures get out of control, and can be seen wandering around the lands of Aravorn to satisfy their bloodlust. Their bite steals life and at same time scares the poor victims.
Element=0
Spd=4
HP=30
Atk=7
Def=5
Reach=0
Sp=37
[39]
Name=Giant Scorpion
Gfx=neutral21
Desc=Giant Scorpions are ferocious creatures that inhabit the desert zones of Aravorn. They're deadly hunters, and once they inject their lethal poison on their victim, he has no hopes to survive.
Element=0
Spd=6
HP=35
Atk=5
Def=5
Reach=0
Sp=38
[40]
Name=Skeleton Necromancer
Gfx=neutral19
Desc=The most powerful necromancers, devoured by their death magic, can be transformed into skeleton themselves. While in this undead form, they still retain their deadly magic, and have also learnt to use the powerful Fireball attack.
Element=0
Spd=3
HP=65
Atk=11
Def=7
Reach=1
Sp=5
[41]
Name=Bonelord
Gfx=neutral20
Desc=When a mighty warlord follows the path of darkness, he can transform himself into a Bonelord, a powerful undead opponent. Gifted with incredible strength and combat technique, he can also summon several skeleton minions at will, to help him in the battle.